Comments (4)
@nithinp7 does this happen when "Show Tiles In Hierarchy" is checked as well? or does it happen regardless of the setting
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@j9liu It seems to happen regardless of that setting. But it seems to happen consistently when the georeference is somewhat far away (>30km). In those cases, it seems to zoom to the georeference origin instead of the tileset.
from cesium-unity.
@nithinp7 I wonder if it's because all of the GameObject
s used to host Cesium scripts are at the origin (since their transform is the identity), so it's not properly taking into account the actual locations of its children.
I also wonder if there's any way to override the zoom behavior if we had to manually manipulate the location where it zoomed? I'll look more online when I have the chance but I didn't see anything from a glance. What happens when you do Shift-F
-- does it still zoom to the origin too?
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https://answers.unity.com/questions/813814/framing-objects-via-script-in-the-unity-editor.html this may be helpful for manually overriding Unity's focus behavior when a tileset is clicked.
Also more food for thought: it seems to zoom to the tileset correctly when tiles are enabled, but if tiles are disabled (because something is completely off-screen), it will not zoom to where those tiles are located.
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Related Issues (20)
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