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j9liu avatar j9liu commented on May 29, 2024

@nithinp7 does this happen when "Show Tiles In Hierarchy" is checked as well? or does it happen regardless of the setting

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nithinp7 avatar nithinp7 commented on May 29, 2024

@j9liu It seems to happen regardless of that setting. But it seems to happen consistently when the georeference is somewhat far away (>30km). In those cases, it seems to zoom to the georeference origin instead of the tileset.

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j9liu avatar j9liu commented on May 29, 2024

@nithinp7 I wonder if it's because all of the GameObjects used to host Cesium scripts are at the origin (since their transform is the identity), so it's not properly taking into account the actual locations of its children.

I also wonder if there's any way to override the zoom behavior if we had to manually manipulate the location where it zoomed? I'll look more online when I have the chance but I didn't see anything from a glance. What happens when you do Shift-F -- does it still zoom to the origin too?

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j9liu avatar j9liu commented on May 29, 2024

https://answers.unity.com/questions/813814/framing-objects-via-script-in-the-unity-editor.html this may be helpful for manually overriding Unity's focus behavior when a tileset is clicked.

Also more food for thought: it seems to zoom to the tileset correctly when tiles are enabled, but if tiles are disabled (because something is completely off-screen), it will not zoom to where those tiles are located.

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