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shehzan10 avatar shehzan10 commented on May 31, 2024 3

I'm pretty sure this should be the same process as we have for Cesium for Unreal Samples. Please take a look at https://github.com/CesiumGS/cesium-unreal/blob/ue5-main/Documentation/release-process.md#update-cesium-for-unreal-samples for the release instructions for the Samples project and we can do essentially the same thing here.

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CesiumBen avatar CesiumBen commented on May 31, 2024 1

I've added images and updated the description to the release. I've tagged a release, and will edit should #26 get merged.

@shehzan10 Should be good for review and awaiting final items.

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shehzan10 avatar shehzan10 commented on May 31, 2024

@CesiumBen Epic Games provided the following feedback. Looks like we need to make a change in the project structure. Can you look through it and advise?

On the VR Headset, we can leverage their offer to set it up Vive, or we can take up their offer later and continue publishing for Oculus.

Cesium for Unreal VR Tutorials - Sheet1.pdf

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CesiumBen avatar CesiumBen commented on May 31, 2024

@shehzan10 I've posted #28 addressing the feedback we received

  • Content is now nested entirely within a folder called "CesiumVRTutorial"
  • Removed XRVisualization dependency

I think it's best that they test with an Oculus. I'm unsure as to why the Valve index would not work but would take longer for me to procure the headset and test than for someone else on their end to test with oculus.

I am unsure what the reviewer means by listing "bridge" for ".uproject has unused plugins disabled". We don't have any dependency or plugin enabled for Quixel or megascans.

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CesiumBen avatar CesiumBen commented on May 31, 2024

Closing since it has been posted here

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