Comments (7)
@cgeadas I am not sure this can be done using Google Play games services. I am guessing that this configuration can be done on Google API Console , section OAuth consent screen
. There you can Edit your app by adding app logo, name and others. But I am not 100 % sure. Another way, a hack, is to edit app id when creating a new project on Google API Console.
If you found out how to configure it, please let me know here in this thread. Thank you.
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@cgisca The OAuth screen doesn't seem to make any difference for this matter. Also, there's a Drive UI Integration page (console.developers.google.com/apis/api/drive.googleapis.com/drive_sdk) that seems to be made for a deeper kind of integration (like Google Docs). The folder name that is created in Google Drive is a sort fo concat between my games app name and app ID. I don't know how this is determined. From a quick google search, it may be during the creation of the SCOPE_APPFOLDER scope (https://developers.google.com/games/services/android/savedgames), but since I don't know the programming language neither the API, I may be (probably am) wrong.
If I find anything useful, I'll report it. Thank you for your work, you have a great module here.
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@cgeadas I have checked it and for configuring the look of your app in google drive you need to do it on Google API Console of your project.
To do this you need to have Google Drive APIs enabled, then access it and go to Drive UI Integration
and there you can provide application name, icons, and others.
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@cgisca You're pointing me to the page I've mentioned in the last comment :-) That page is for applications that use/integrate with Google Drive visible space. Games that integrate with Google Drive use hidden app data, which is a different process. You can check that out with your own Google Drive account - you can see that games' hidden folders don't have an icon, for example. It's a different thing. I've tried that :-)
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@cgeadas have you tried to access Drive UI Integration
from Google Drive API, as I described earlier? And it still does not work for you? I mean you don't see the app name changed as you provided on Drive UI Integration
page?
I have tested this scenario, with one of my app, that has Hidden app data
, and I was able to see the changes in Google drive -> Settings -> Manage Apps.
Changes made on Drive UI Integration
were propagated almost instantly in google drive - manage apps section .
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@cgisca What value do you use for the required "Open URL " field? The icon, which is mandatory, I can make one, but I'm at a loss regarding this required field.
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With my new game (Turzzle), the name display correctly and I made no change on Drive UI Integration
.
Something during the latest developments (of this plugin) must have fixed it.
Closing this issue.
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Related Issues (20)
- Error 12501
- Error 4 when sign in with app on production HOT 1
- Need an update for 3.2.4 HOT 5
- Unable to get the module to work for Godot-3.2.2. HOT 1
- [Feature Request]Getting leaderboard data for internal leaderboard
- How to retrieve idToken on sign_in function
- account_id parameter in _on_sign_in_success() always null and does not print HOT 2
- Stuck forever after tapping on account to sign in if using initWithSavedGames instead of just init HOT 5
- [CAUSED BY DEPRECATED API] Only works with default configuration and Class not found when unmarshalling: com.google.android.gms.auth.api.signin.internal.SignInConfiguration HOT 2
- fun isSignedIn(): Boolean .. can't react on this with c# HOT 1
- 2 crashes: com.google.android.gms.tasks.RuntimeExecutionException and io.cgisca.godot.gpgs.accountinfo.PlayerInfoController$fetchPlayerInfo$1.onComplete
- Nonexistent function 'init' in base 'JNISingleton'. HOT 7
- Godot cannot be cast to android.app.Activity HOT 7
- godot didn't work in 3.3.2
- How can I get this to work on 3.3.2?
- Fatal exception on Godot 3.3.2 HOT 1
- Update to 3.4.2 HOT 1
- how to use this in flutter application
- play_games_services.signIn() causes a crash
- PGSGP: How works backend token verification?
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