Comments (5)
In my attempt to integrate GPGS into my game I noticed that _ready() is sometimes called after returning from a GPGS pop-up. You might try calling the singleton.init() with the enable pop-ups parameter set to false.
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@tx350z The result is the same - I mean, I don't get the welcome window, but the game still doesn't save and I still get the fail message twice.
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The one thing I see in the log is you appear to be calling GPGS then calling Admod before the GPGS call completes. You should wait for GPGS to complete all callbacks before calling Admob because it uses callbacks also.
You might want to remove Admob calls until you have GPGS working, then add Admob just to be sure they are not conflicting.
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Admob was installed before, and was working correctly before installing GPGS (one change at a time is a good policy). Anyway, I've followed your suggestion and completely removed Admod, leaving just GPGS. The result was the same.
(In my previous game I have both working together, but the versions are not the same and I didn't tried the savegame feature.)
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The problem was that Godot, when debugging to Android does not sign the apk with the debug keystore specified in the Export Preset but, instead, uses the debug keystore specified at Editor Settings so, the debug signatures were different, leading to GPGS not recognising the game (although sign-in worked well...) and game saves not working.
Yet, load and save continue call twice the callbacks.
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Related Issues (20)
- Error 12501
- Error 4 when sign in with app on production HOT 1
- Need an update for 3.2.4 HOT 5
- Unable to get the module to work for Godot-3.2.2. HOT 1
- [Feature Request]Getting leaderboard data for internal leaderboard
- How to retrieve idToken on sign_in function
- account_id parameter in _on_sign_in_success() always null and does not print HOT 2
- Stuck forever after tapping on account to sign in if using initWithSavedGames instead of just init HOT 5
- [CAUSED BY DEPRECATED API] Only works with default configuration and Class not found when unmarshalling: com.google.android.gms.auth.api.signin.internal.SignInConfiguration HOT 2
- fun isSignedIn(): Boolean .. can't react on this with c# HOT 1
- 2 crashes: com.google.android.gms.tasks.RuntimeExecutionException and io.cgisca.godot.gpgs.accountinfo.PlayerInfoController$fetchPlayerInfo$1.onComplete
- Nonexistent function 'init' in base 'JNISingleton'. HOT 7
- Godot cannot be cast to android.app.Activity HOT 7
- godot didn't work in 3.3.2
- How can I get this to work on 3.3.2?
- Fatal exception on Godot 3.3.2 HOT 1
- Update to 3.4.2 HOT 1
- how to use this in flutter application
- play_games_services.signIn() causes a crash
- PGSGP: How works backend token verification?
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