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ChadAMiller avatar ChadAMiller commented on August 13, 2024

You're right. It maintains the game state correctly but it's sending the player the wrong value. Here's how I handle it in the game:

player[1] += food-4*hunts-2*(self.P-1)+bonus

That expression on the right is what I should be feeding to hunt_outcomes. I'll have to review jknielsen's changes before I decide what to do about this.

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jamespeerless avatar jamespeerless commented on August 13, 2024

I just ran into this issue as I just started using hunt_outcomes in my algorithm. Hunt outcomes is supposed to be an array for the outcome of each matchup, not a single number. I am working on this now.

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ChadAMiller avatar ChadAMiller commented on August 13, 2024

oh, drat, thanks. Actually don't worry about it, I'm literally working on it right this second and probably going to push changes within the hour.

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jamespeerless avatar jamespeerless commented on August 13, 2024

Oh oops, already committed

This is what I ended up doing.. had to rewrite payout to calculate win/loss isntead of just earnings

jamespeerless@7b188a3

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ChadAMiller avatar ChadAMiller commented on August 13, 2024

haha ok. I'll probably just merge that instead then.

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ChadAMiller avatar ChadAMiller commented on August 13, 2024

Merged and pushed the above fix.

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