Comments (1)
Hmmm interesting, I imagine its because there are equal quantities of two materials, the block tends to act like the most common material, since a lot of behaviors are not variable, for the most part it works ok.
Say if theirs 100 stone, and 100 water, whichever the systems finds first will probably 'win' on the hardness front, I might need to add something to tweak the reported values of hardness for fluids then, since that is probably extreme.
It would probably be more accurate to calculate a new hardness that weighs the contents... but that will use more memory to store it cause calculating that every tick while mining would be too slow.. Not sure that's worth it.
from chisels-and-bits.
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