Comments (4)
Sadly this is actually a Factorio Bug/issue. The devs made some changes to blueprints in 12.31, 12.32 and 12.33. The end results is most/all existing blueprints have to be rebuilt unfortunately.
There are two options neither of which are great. First is the slow manual process of remaking them by hand according to the held-in-hand look of the blueprint. This will require knowing the state of buildings too.
The other way is to export all of your blueprints with foreman then with the newest foreman reimport each one individually and use the "Fix Positions" checkbox on the import dialog. This fixed 99% of my blueprints. There were a few I still had to manually remake.
[edit]
Also don't use the "fix positions" to import blueprints made with 12.13 or newer or it will offset buildings. Resulting in what would have been a good blueprint being broken.
BTW, is it possible for you to paste the blueprint string here? post s link to a github gist or something for easy copy-n-paste.
from foreman.
Foreman blueprints (the ones you have "saved" in the gui and the ones you paste from a file should get autofixed if necessary. If you use an actual blueprint string (from the Blueprintstring mod) it get's a little tricky since a Blueprintstring doesn't contain any info whether it was fixed or not.
If your blueprints come from Blueprintstring, try importing them without the "fix positions" checkbox first, if they are messed up try it with.
from foreman.
They didn't get autofixed, that's the issue.
from foreman.
Since i can't reproduce it i added a console command: https://github.com/Choumiko/Foreman/releases/tag/v0.1.23
from foreman.
Related Issues (13)
- Mod does not run headless multiplayer server HOT 2
- Unknown key: "blueprint-tt-overwrite"
- Blueprint Flipper HOT 1
- Foreman opens for some others when another player uses some foreman buttons HOT 1
- Request .admin protection for forman script input strings
- Question on .admin change HOT 2
- 0.16 update HOT 1
- Prevention of Blueprint Loss HOT 1
- Possibility to import Blueprints without updating the mod itself HOT 2
- Foreman doesn't see hotbar in sandbox game mode. HOT 1
- Blueprint Icons are imported in wrong order. HOT 3
- Factorio 0.13 No longer require green circuit to clear blueprints. HOT 2
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from foreman.