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Comments (9)

chrisdembia avatar chrisdembia commented on August 29, 2024

Get rid of existing transform/translate/rotate methods. Worry about what this means for rendering for later releases.

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moorepants avatar moorepants commented on August 29, 2024

Can we leave the methods in place for 1.0? And depreciate them later. This is mainly because I use them in the BicycleParameters package and would like that not to break with the 1.0 release unless we have some alternative.

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chrisdembia avatar chrisdembia commented on August 29, 2024

That sounds fine.

On Sun, Jun 16, 2013 at 11:13 PM, Jason Moore [email protected]:

Can we leave the methods in place for 1.0? And depreciate them later. This
is mainly because I use them in the BicycleParameters package and would
like that not to break with the 1.0 release unless we have some alternative.


Reply to this email directly or view it on GitHubhttps://github.com//issues/47#issuecomment-19527758
.

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chrisdembia avatar chrisdembia commented on August 29, 2024

Okay just need to finish the test for this now.

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chrisdembia avatar chrisdembia commented on August 29, 2024

Tested in d65191a

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chrisdembia avatar chrisdembia commented on August 29, 2024

Okay it's still an issue, but we did what we wanted for the 1.0 milestone.

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moorepants avatar moorepants commented on August 29, 2024

Should this be closed with the inertia_transformed method being introduced?

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chrisdembia avatar chrisdembia commented on August 29, 2024

Perhaps we need to clarify the further work we want to do with transforming inertia. There should still be issues for:

  • getting rid of old transform methods that are currently hidden?
  • transforming the global reference frame, for visualization purposes (visualizing with a bike, for example)

unless we no longer want that functionality.

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moorepants avatar moorepants commented on August 29, 2024

We can use some deprecation warnings for the old methods. And I'm not sure we need the other functionality. I added a bike just fine in the example notebook. You just have to draw everything in the Yeadon coordinate system. I don't think that is that big of a deal. But maybe adding some feature to rotate the global axes could be useful. Doesn't seem like a necessity though.

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