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Comments (4)

chsc avatar chsc commented on September 28, 2024

The problem lies in line 399 and 432 of generator.go (a check for VOID must be added). Maybe I'll fix this today, but there are still some other issues with the wgl/glx code generation.

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ccherng avatar ccherng commented on September 28, 2024

Still does not compile for me.

github.com/chsc/gogl/wgl

1: error: 'GLsync' undeclared (first use in this function)
1: note: each undeclared identifier is reported only once for each function it appears in
1: error: 'float32' undeclared (first use in this function)
1: error: 'unsigned_long' undeclared (first use in this function)
1: error: 'uint32' undeclared (first use in this function)
1: error: 'GLsizeiptr' undeclared (first use in this function)
1: error: 'GLuint64' undeclared (first use in this function)
1: error: 'GLchar' undeclared (first use in this function)
1: error: 'GLintptr' undeclared (first use in this function)
1: error: 'GLint64' undeclared (first use in this function)

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ccherng avatar ccherng commented on September 28, 2024

Is there any update to the compilation problem?

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chsc avatar chsc commented on September 28, 2024

Sorry, currently I don't have much time for this. This issue needs much more work. Also WGL (and GLX) binding generation is trickier than I first thought.

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