Comments (1)
Thank you for finding this bug! I wouldnt have ever caught it trying to play things as intended. The more playtesting, the better.
-Increasing the speed of the elevator breaks the elevator entirely, trapping the player inside.
To rectify this issue:
I've added a new line set of linedefs and restructured the elevator entirely. It now has a sliding gate in front of it that must be closed before the elevator moves.
You can find this area fixed in the next beta coming out very soon. Thank you!
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Related Issues (1)
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