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chuxu's Projects

bvh_article icon bvh_article

Code accompanying the blog post on bvh construction.

computational-geometry icon computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

embree icon embree

Embree ray tracing kernels repository.

eqrec2cubemap icon eqrec2cubemap

tools for converting 2:1 equirectangular panorama to cube map

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

filesystem icon filesystem

A tiny self-contained path manipulation library for C++

fsr2unity icon fsr2unity

FSR 2.2 integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

gltf icon gltf

glTF – Runtime 3D Asset Delivery

iblbaker icon iblbaker

Light probe generation and BRDF authoring for physically based shading.

kmotion icon kmotion

Motion Blur for Unity's Universal Render Pipeline.

lightfieldprobe icon lightfieldprobe

Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"

monte-carlo-path-tracing icon monte-carlo-path-tracing

A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.

native_sdk icon native_sdk

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications

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