Comments (3)
I’ve experienced this same issue before and I believe it’s a bug with Xcode not signing the app, but it could just be an issue with the build script. A workaround is to delete sm64ios.app from your Products folder before you build (Products > sm64ios.app (Right click) > Show in Finder… > sm64ios.app (Right click) > Move to Trash).
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Had the same issue after changing the TvOS version to 15.0
Switched it back to default (14.0) and all worked well. Now waiting for the "trying to read save data that hasn’t been created yet" fix and all should be good!
Thanks so much for your hard work!
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Ya you need to delete the previous build in the Xcode->Project->Products and delete sm64tvos. I am using 15.0 as target and it runs successfully.
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Related Issues (20)
- Game unresponsive to Controller on Apple 4KTV HOT 3
- Some buttons are so close to screen edges.
- Feature Request: GameShark Cheat Codes Support HOT 1
- System requirement
- Executable Not Found when trying to run on an ATV. HOT 2
- Apple TV Controller SteelSeries Nimbus - No Start Button HOT 4
- sm64ios 3” does not contain a valid Info.plist, so it cannot be installed on iPhone 11 von Victor (“CFBundleExecutable” specifies a file that does not exist)
- Requested feature: volume control
- armv7s not supported but declared
- Buttons in wrong place on iPhone 8+
- Not building on M1 Macs HOT 8
- build_ios.sh only wants baserom.us.z64 HOT 1
- Add puppycam for better camera HOT 1
- Not possible to build the tvOS version HOT 2
- Update in source files?
- Executable Path is a Directory HOT 3
- Proposal for implementation
- Does this support Apple Silicon? HOT 2
- Render96ex support? HOT 7
- How can I use mods with this version?
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