Comments (3)
Interesting, I know that some users, including myself, have had some issues with UI and screen resolution when working with Godot on Mac. Let me see if I can replicate this on my Mac, if I can I'll try to correct it. But before that three quick questions, what version of Godot are you using? Are you using the the default Godot editor theme? And what's your screen resolution?
from voxel-core.
Godot version 3.2.3; 2880 x 1800; I am using the default
I have a found a temporary work around, by messing with some settings on the color picker, I was able to get the gray box so that it is under the parts I need now.
from voxel-core.
I've gone ahead and merged some patches for this, everything should look good now on Mac 👍
With that I'll close this issue for now, if there are any future UI issues go ahead and create a new issue, thanks.
from voxel-core.
Related Issues (20)
- Unable to load addon script from path with Zylann's godot_voxel module build HOT 2
- Document methods in the wiki HOT 1
- Ability to select, move, copy and paste voxelobject voxels and areas HOT 1
- Feature Request: Import multiple objects from complex MagicaVoxel File HOT 1
- VoxelObject Menu closing after modfiying voxels in VoxelSet HOT 3
- VoxelWorldSize does not exist HOT 2
- VoxelObject Editor closes when selecting "Edit" HOT 10
- Make in-engine editor menus modular
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- VoxelBoxMesh
- Improve error handling
- Improve Readers
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- Godot-mono (3.4) crashes on using VoxelObject HOT 2
- Static Body Voxel Mesh is not Threadsafe HOT 1
- voxel set: UI for picking colors and textures keeps expanding HOT 1
- Voxel-Set: support for costum voxel meshes HOT 2
- Updating for Godot 4?
- Port to godot 4 HOT 4
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