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Procyonae avatar Procyonae commented on July 17, 2024 1

Oh I am changing the C++ default, my point is that because it's currently defaulting to 0 there are melee weapons without a to_hit defined that are going to be heavily invisibly nerfed so I'm trying to make a test to detect them so I can manually add to_hit s to them at the same time (the fire axe didn't have a to_hit defined for instance and is still an early weapon of choice afaik so that would've annoyed some peeps ;D)

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TealcOneill avatar TealcOneill commented on July 17, 2024

Very cool. Glad to see it's gonna be used more.

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Procyonae avatar Procyonae commented on July 17, 2024

Got the test working I'm just doing a second 1 off test to find all in repo melee weapons that don't have a to_hit (old or new inc inherited) defined bc while the default is supposed to be -2 it's actually 0 rn so they'll want defining at the same time.

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harakka avatar harakka commented on July 17, 2024

Shouldn't we add that on c++ side so that we don't need json churn for things that absolutely don't need it

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Procyonae avatar Procyonae commented on July 17, 2024

Shouldn't add what?

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harakka avatar harakka commented on July 17, 2024

The value defaulting to -2.

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