Comments (3)
Yep, works, thanks! We probably have different zip versions, then. Exciting to see this really working :)
from anno2018.
Huh, that's an interesting issue I haven't seen before. I am not sure what causes that. Could you verify some things for me?
- What Anno 1602 version are you using (i.e., the GOG edition, a version from an original CD, ...)?
- No idea if this is relevant, but what graphics card are you using?
- Are you able to use the mousewheel to zoom into the map (you should)? Could you zoom into one tile really close and take another screenshot?
- Please use the "Download files" button down the page under the "Downloading all uploaded and converted files" heading to download the converted files (this takes a minute or two and will not display any progress while the zip file is generated. Be patient, your browser will download a zip archive with all uploaded and converted files when it is ready). In the downloaded zip file, open gfx/STADTFLD/sprite-sheet-0.png. It should be a 2048x2048 PNG file. Please verify that there are 32 graphics in the first row.
from anno2018.
Nevermind that, I think I found and fixed the problem in 5408480 and e2b7e7f. When processing the uploaded zip file, the upload handler looks for a file with the name GFX/STADTFLD.BSH
using a case insensitive regex. Due to an error on my part, the regex also matched the incorrect SGFX/STADTFLD.BSH
and MGFX/STADTFLD.BSH
files. The code uses the first match it finds, and that was always GFX/STADTFLD.BSH
for me. Your zip file seems to be packed in a different order, which is why it matched SGFX/STADTFLD.BSH
or MGFX/STADTFLD.BSH
for you. These contain the smaller versions of the graphics that Anno uses when you are zoomed out farther.
The fix is now live. You'll have to use the "Reset all files" button and then re-upload your Anno zip file. Then it should work!
from anno2018.
Related Issues (7)
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from anno2018.