Comments (2)
Nexus uses a quadric simplification algorithm, and this technique does not performs well on cad models.
I never found a simplification/remeshing algorithm (with the additional requirement to be able to lock certain triangles/vertices) designed for CAD models. If one was available I could integrate it into the building software.
Some changes in building parameters might improve the situation (it can be very model dependent), so if you send me a sample, I can have a look at it. ([email protected]).
from nexus.
Thanks for your reply!I'll check the source code and give it a try,thank u。
from nexus.
Related Issues (20)
- GPU cache limit set to 2000 MBs on nxsview HOT 4
- Remove unnecessary null pointer checks
- Improve exception safety with smart pointers
- Select more appropriate exception classes
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- How to render the quadrilateral? HOT 10
- Installation of nxscompress failed HOT 2
- Source for Nexus3D package HOT 1
- Retrieving mesh structure and names HOT 4
- render the same nxz object in multiple canvas with multiples renderers HOT 1
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from nexus.