Related Issues (20)
- [bug] Tween property type was changed to plain object
- 功能裁剪能否支持不同平台做不同设置 HOT 1
- The problem of not being able to effectively recognize the textureGrab function during the shader compilation with glslang.js when running WebGPU HOT 2
- [3.8.3] The image resources in tga format in the project cannot be exported as astc during the build process
- [3.8.x] There is a need to support the output of js sourceMap files when building projects for native platforms HOT 2
- 自定义渲染管线中DevicePass里framebuffer中的texture可能失效
- 3.8.3的dragonBones引入后打印出来是个undefined HOT 1
- In CocosEditor, FBX Animation will be from slow to quick
- [3.8.3] When js encounters an error code, it is unable to correctly output the code call stack information mapped by sourceMap HOT 2
- In CocosEditor and On web browser, FBX Animation Bake Rate changed, cannot take effect
- 希望 cc.Sprite 组件使用系统自带材质时, 可以方便的设置 srcBlendFactor 和 dstBlendFactor
- IOS Native: [ERROR]: CCMTLBuffer:: Illegal index buffer stride. HOT 1
- [Tween System] Unlimited time update api
- [Tween System] springs api
- 资源管理器文件夹的顺序不固定
- [Tween System] Support 'Stackable' feature like which in Creator 2.x
- When reporting "cannot import from directory", the relevant script path is not printed directly.
- Ios Native don't support .ogg audio. HOT 4
- When reopening a prefab containing missing resources, it will not print missing errors. HOT 3
- Script "f6fc54StiVNEbd/fa6TASXV" attached to "16plus" is missing or invalid. Detailed information: Node path: "should_hide_in_hierarchy/login_scene/anim/16plus"
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