Comments (2)
Nice idea - but I need more time to investigate this.
from texturepacker-godot-plugin.
@NetroScript I had to modify the script above somewhat to get this working:
if sheet.has("normalMap"):
var normalsheetFile = source_file.get_base_dir()+"/"+sheet.normalMap
var normalimage = load_image(normalsheetFile, "ImageTexture", [])
for sprite in sheet.sprites:
var extension = sprite.filename.get_extension()
var basename = sprite.filename.get_basename()
sprite.filename="{0}_n.{1}".format([basename, extension])
create_atlas_textures(sheetFolder, sheet, normalimage, r_gen_files)
from texturepacker-godot-plugin.
Related Issues (18)
- Every tres file loads the whole spritesheet HOT 7
- Plugin Broken with 3.1.2 ? HOT 1
- Clear the .sprites folder before generating tres files HOT 1
- Errors in latest beta (Godot 3.2.2 beta 4) HOT 2
- Error importing Godot 3.2.4 beta 4
- Save files within original texture directory
- Error enabling plugin in Godot 4.0 HOT 1
- Godot crashing continuously when using TexturePacker Importer
- TexturePacker for Godot is not production ready HOT 8
- Fail with Godot 4 beta API changed. HOT 3
- The generated 'TileSet' cannot be used in 4.0 HOT 1
- "Godot4.0-beta5" cannot be stuck directly HOT 1
- [Bug]Segmentation error HOT 3
- 3.1 Polygon Support HOT 4
- Support for Animated Tiles HOT 1
- 6-7 slightly larger atlases can cause the entire editor to get stuck when imported
- Import Presets for Texture Flags HOT 2
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from texturepacker-godot-plugin.