Comments (1)
The StateMachine is implemented and I'm splitting the Player State into small issues.
If you are OK with that @RoddieKieley, this issue can be closed in favor of these small task implementations. Unless I'm missing something here.
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Related Issues (20)
- [Feature] Audio off button in pause menu
- [Feature] Placeable dynamic firewall obstacle as per main screen background HOT 1
- [Bug] Hangs at end of the game if high scores service unavailable
- [Feature] Death animation and SFX
- [Bug] Player can't restart the game when he dies HOT 1
- [Bug] Dashing into obstacle may get you stuck HOT 2
- [Bug] Jump action persists after dash
- [Feature] Show a "No Scores Available" message when the High Scores can't be retrieved
- [Feature] Highlight your score if the player reaches a high score
- [Feature] Add touch controls
- [Feature] Make high scores more personal
- [Bug] POD Escape Logo not centered with the "Play" and "credits" buttons
- [Doc] CONTRIBUTING.md Guidelines
- Automation for Pod Escape HOT 2
- [Feature] HOT 1
- [Feature] Create a countdown at the start of the game HOT 1
- [Feature] Dynamic block obstacle
- [Feature] Smoother jump animation
- [Feature] Audio off from the start menu
- Unable to use Ctrl+Enter to play HOT 2
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