Comments (1)
The 128-bit hashes worked, but still resulted in a collision, although much later. But, if we're going to have to handle collisions, we might as well do it with half the storage.
from dreid.
Related Issues (20)
- DHT-1: Create iterators
- CG-2: Research using Zobrist Hashing HOT 1
- CG-4: Move PosInfo functionality into Position class
- DHT-5: Allow custom hasher function in DiskHashTable ctor.
- CG-6 : Adjust worker thread to use new Position class, with only the Zobrist hash as key for DHT.
- CG-7: Use Zobrist hash as position ID.
- CG-8 : Adjust Zobrist hasher to include on-side, castling, and en-passant.
- CG -11: Change name of constants.h
- UTIL-12: Utility to convert DHT to DQ
- CG-14: Restore castling and en passant
- DHT-15: Add collision callback to DHT. HOT 1
- DR-19: Make distance number more reliable.
- DR-20: Add adjacency list to resolve Zobrist collisions HOT 2
- DR-22: Implement dried namespace
- DR-23 : Fix memory leaks, etc.
- Refactor dht HOT 1
- DR-27: Revert Zobrist hashing changes
- Modify logging to spool to file.
- DR-31 Implement piece class structure
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from dreid.