Comments (2)
TraceGL doesnt actually increase the stackdepth as far as i know, but it does change the code quite severely. If you can attach a simple zip file with an example file i can run, that could help me debug it.
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I had a similar problem with Raven.js (https://github.com/getsentry/raven-js) for setTimeout
and setInterval
, in particular, in this function: https://github.com/getsentry/raven-js/blob/master/dist/1.0.8/raven.js#L1069
But I got TraceGL to work first by commenting out the two _helper
lines, then by using the -do
option from TraceGL so that Raven wouldn't be touched.
I can't attach a zip file but here's how you can reproduce it: download the Raven file (https://raw.github.com/getsentry/raven-js/master/dist/1.0.8/raven.js) and have it with an index.html
file like so:
<html>
<head>
<script src="raven.js"></script>
</head>
<body>
</body>
</html>
then serve it however you like (python -m SimpleHTTPServer
is always a favorite of mine) and launch TraceGL on it. In the console for http://localhost:2080
, you should see Uncaught RangeError: Maximum call stack size exceeded
with the following lines repeated a bunch of times if you expand the error:
ch.send
_$_.f
traceKitAsyncExtension
ch.send
_$_.f
traceKitAsyncExtension
...
Hope that helps!
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Related Issues (20)
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