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codetaylor avatar codetaylor commented on August 16, 2024

It looks like Aquaculture uses it's own code to handle spawning fishing drops and doesn't fire the forge event that Hookt intercepts. I'm not sure there is anything that Hookt can do about this.

https://github.com/TeamMetallurgy/Aquaculture/blob/master/src/main/java/com/teammetallurgy/aquaculture/handlers/EntityCustomFishHook.java#L509

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codetaylor avatar codetaylor commented on August 16, 2024

I couldn't find the source for JAFF, but I assume it does something similar with its rods.

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codetaylor avatar codetaylor commented on August 16, 2024

Hookt does work with other mods, but the other mods need to play by the rules. They must either use the MC provided EntityFishHook or, if they implement their own hook, fire and respect the forge provided ItemFishedEvent.

For example, it works properly with Thermal Foundation's metal fishing rods.

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SeriousCreeper avatar SeriousCreeper commented on August 16, 2024

I see, that makes sense! Hm i wonder if there is a mod that adds a few fishing rods without a lot of extra stuff (like Thermal Foundation).

Thanks, will look around!

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codetaylor avatar codetaylor commented on August 16, 2024

I was thinking, what if I added a secondary module to the mod that adds fishing rods? The module could be easily disabled in the config and would include a .json file for adding / editing / removing rod materials.

Is this something that you would find useful?

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SeriousCreeper avatar SeriousCreeper commented on August 16, 2024

That would be extremely useful! Are you thinking something similar to how the tools in Artisan Workbench work, adding fishing rods for several materials?

I was just starting to work on a small mod that adds a few fishing rods, and also let's you fish in other liquids (such as lava, starlight from astral sorcery, etc, so i can have specific rods that can fish in lava or so for special items),
But having those fishing rods themselves already would be awesome.

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codetaylor avatar codetaylor commented on August 16, 2024

Yeah, that's exactly what I was thinking. I'll probably just re-use the AW system for the rods in this mod.

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