Comments (2)
logic for logs should just be the inverse of the logic for the cars, i.e. if the frog is NOT colliding with the log, then the game is over.
from frogger.
logic for keeping the frog with the log is working. moat is not yet a game over state. logs are currently moving from the left to right on the canvas. in the future, every other log should change direction across the x-axis.
from frogger.
Related Issues (20)
- Position Game in Center
- Fix Frog Movement on Stacked Logs
- add lilly pads for landing at the end of the game board
- log movement
- Remove Stacking of logs and cars
- Decrease Level 2 difficulty
- draw cars, logs and frog images on blocks
- add timer
- figure out scoring.
- stopping the game upon death
- need to set the game border
- score, lives, and other information on to the canvas or the surrounding site
- Switch
- Fix Level Display HOT 1
- Remove number in Frog1, Rows2, Y2, X2 HOT 1
- Remove Global Variables
- Remove "Array" in array variables
- Move all event listeners to the top
- Try to use ES6 syntax
- Game fill screen
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from frogger.