Comments (2)
-EngineController:
*Problem with "dependency injection" as it was left unfinished.
This has been refactored and I suppose it's finished. Now the dependencies are
created in EngineController, and are injected into GameState for configuration,
then injected during onInit event to be used for initialization.
Sure, we're not doing "true" "dependency injection" because we are manually
figuring out the dependencies instead of say, doing a topologically search and
using XML configs. But it works.
-Game States:
See above.
-Command and Control:
It works.
Original comment by [email protected]
on 29 Dec 2010 at 5:45
from projectzombie.
Original comment by [email protected]
on 29 Dec 2010 at 5:45
- Changed state: Done
from projectzombie.
Related Issues (15)
- Console Error handling HOT 1
- Better correspondance between ZEntities and EntitiesBuffer.
- Delegation interception handling
- Paging system crash when moving too fast HOT 3
- Possible memory leak WRT on page borders during page generation thread task. HOT 1
- Remove EngineView altogether HOT 5
- Make life-cycle delegate registration process more robust HOT 2
- Please try to use more RAII HOT 2
- Better forward declares WRT Delegate register HOT 1
- Pop Screen transition broken
- libRocket leaked elements detected HOT 1
- Setup staging and deployment structure
- Refactor VolumeMap needed HOT 1
- Bug in PerlinNoiseMapGen border value generation HOT 1
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