Comments (3)
Thank you so much for your PRs @metiscoda 💙
from colyseus-unity-sdk.
Hi @metiscoda, thanks for the heads-up. Indeed this property was moved from public
to private
here: 783ec5e
The internals of the SDK still need some refactoring, I think this Endpoint
property should be delegated to the Settings
object.
The Unity example needs proper care to make it easier and more intuitive set-up. The documentation does not make it clear that it is required to download and run the Server
code from here in order to run the project https://github.com/colyseus/colyseus-unity-sdk/tree/master/Server
I'll be revisiting this probably around June, so any PR for suggestions in the meantime are very welcome 🙌
from colyseus-unity-sdk.
There are already webrequest and websocket endpoints in the Settings. I'm not too familiar with networking code, but could we fix this issue with #225
from colyseus-unity-sdk.
Related Issues (20)
- Domain Reload support
- JsonSerializationException: Unable to deserialize instance of 'BgDataMessage' for iOS on device.. HOT 7
- Schema Backward Compatibility not working as expected HOT 2
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- The 'onMesssage' in file 'Assets/Colyseus/Runtime/WebSocket/WebSocket.jslib' is wrong
- Colyseus.MatchMakeException: Unexpected end of JSON input HOT 2
- ColyseusManager destroy game object unexpected or have multiple instance when change scene HOT 3
- Unable to Join GameRoom after migrating to 0.15.3 Version Unity HOT 3
- Make OnJoin private
- OnStateChange Called When Current Value And Previous Values are same HOT 4
- about 0.15 state.player.listen("field", (value)) HOT 3
- ColyseusRoom.OnMessage<> throws exception if the sessionId exists
- Fixing ReconnectionToken Handling in Colyseus Unity SDK(Version 0.15.8) (FIXED)
- Reflection and serialization issues between classes with the same number and type of fields HOT 4
- Error handing issue when reconnecting with expired session token HOT 1
- State with nested collection schema data broken after patch HOT 1
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