Comments (3)
You can use any tiling samplers to do this.
There's BlenderNeko's custom node for this, there's UltimateSDUpscale custom node, there's also the tiling built in with Swarm's SwarmKSampler.
Any of them is capable of doing tiling-based highres gens in SD3.
Note this is covered in my reddit post https://new.reddit.com/r/StableDiffusion/comments/1de65iz
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The model was made to work with resolutions around 1MP aka 1024x1024, anything far off this resolution is a gamble if it would work or not
from comfyui.
Ok, but it still worked pretty well on sdxl and on sd 1.5
Pretty sad it doesn't work anymore, I made a lot of wallpaper with sdxl, now i can't use sd3 to make them even more stunning
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Related Issues (20)
- Flux1 dev produces nothing but dots
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- Blender-like node interface HOT 2
- LoKr Lycoris support for SDXL (Trained via SimpleTuner) HOT 1
- The cpu usage increases during sampling. No cpu was used before HOT 1
- `Unhashable` should be called `Unequatable`, "signature" cache (i.e. memoization based on args) broken, other cache flaws
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- Expected all tensors to be on the same device, but found at least two devices, cuda:0 and cpu! (when checking argument for argument weight in method wrapper_CUDA__native_group_norm) HOT 2
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