Comments (4)
The Forge is the rendering layer of a game engine and is used as such. You can build lots of things on top of it. There is no fixed concept of technique, material or pass but we might add this in the near future. For our internal projects we have those implemented. We need to see if and how we implement this in The Forge. Maybe we start a dedicated repository for this or add it to The Forge.
from the-forge.
There is no fixed concept of technique, material or pass but we might add this in the near future
So it can be somewhat trivial implement one at my own?
from the-forge.
It should be.
from the-forge.
There is no fixed concept of technique, material or pass but we might add this in the near future. For our internal projects we have those implemented. We need to see if and how we implement this in The Forge. Maybe we start a dedicated repository for this or add it to The Forge.
Reference implementations of this kind of thing would be very useful in my opinion - I think the dedicated repository would be better.
from the-forge.
Related Issues (20)
- FSL bug: mcpp dependencies can be parsed incorrectly HOT 2
- missing file include creates incomplete DLL export for IMemory.h/MemoryTracking.c
- missing FORGE_RENDERER_API on gSelectedRendererApi variable so that it can be exported in a .dll HOT 1
- Rendering artifacts when disabling HDAO option in Visibility Buffer example on Windows PC with DirectX12 and Vulkan backend in The Forge 1.53 HOT 1
- Hello, is there any doc/examples on render mesh into 2d image? HOT 1
- heartbeat? HOT 8
- Materials playground hair assets missing HOT 2
- Vulkan - bug in queue initialization causing out of bounds access HOT 1
- Compiling error on MacOS 13.5.2 and Xcode 14.3.1 HOT 2
- Audio? HOT 2
- Sample Project HOT 4
- Supergiant's Hades switch from c# to c++, any more detail please!
- Issue of fullscreen windows at start HOT 1
- Possible issue in fsFetchZipEntryName function HOT 1
- Error from validation layers in vulkan backend in vk_utils_caps_builder HOT 1
- Direct3D12.cpp is missing "pRenderTarget->mDescriptors = pDesc->mDescriptors;" HOT 2
- Python regex warnings HOT 2
- enhancement request - explicitly sized enums in the API
- Wrong description or permission
- Missing #else implementation in fntGetFontAtlasSize()
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from the-forge.