Comments (9)
I'm now for an temp fix removing the bar from the player and then later set it again, just if someone has this too; you can fix it by removing the bar and then set it again. That will basicly update the text.
from barapi.
Show the code you are using that has this problem please
from barapi.
final float percent = (count * 100.0f) / GameConstants.WAIT_TIME;
Bukkit.getScheduler().runTask(Main.instance, new Runnable() {
@Override
public void run() {
BarAPI.setMessage(ChatColor.GOLD + "The game will start in: " + ChatColor.RED +(GameConstants.WAIT_TIME - count), 100 - percent);
}
});
I'm using an task because without it, barapi somethimes throws and error.
Like you see, its just the setMessage method (basic API use).
from barapi.
Are you calling the methods in another thread?
from barapi.
Could you please provide the error it sometimes throws?
from barapi.
If this is still an issue, feel free to re-open
from barapi.
Yes, this is still an issue. The text doesn't change, using the same code as above and using build 30 of jenkins.
No error, the text just won't change. Also, if the enderdragon is not in view of the player (e.g. looking in the water) then the enderbar won't show.
from barapi.
Or I am blind, or I can't see the reopen button...
from barapi.
Same for me. I have to remove the bar first in order to change the text.
from barapi.
Related Issues (20)
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- BarAPI Update for 1.8 HOT 2
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- Default configuration throws error HOT 1
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- Error HOT 1
- Maven repository broken HOT 5
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- Support 1.9
- [BarAPI] Task #29943 for BarAPI v3.4 generated an exception HOT 1
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from barapi.