Comments (6)
Oh it works now! yippie! Thank you so much!
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Is there a .tex file
from sm64coopdx.
No but isn't that generated by the game when loading the mod?
from sm64coopdx.
Yes, do you have other pngs in the directory?
from sm64coopdx.
Yes, 3 pngs and their respective tex files. Those work fine. Could those be interfering?
from sm64coopdx.
Delete the already generated tex files and the game will regenerate all of them properly. For some reason if there are already .tex files in a directory, the game will just skip it. This is fixed in the next update.
Also, make sure your textures have dimensions that are powers of two (e.g. 32, 64, 128, 256, 512, 1024, ect)
Otherwise trying to render them on the HUD will cause the game to crash. (This is also addressed in the next update)
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Related Issues (20)
- [Feature Request] More save-slots and the ability to name them. HOT 1
- djui_hud_render_texture_interpolated Does not scale with RESOLUTION_N64 HOT 1
- Headless server does not compile with current codebase and does not attach to port HOT 2
- Crash when joining a sm64ex-coop server and then pressing Cancel HOT 3
- 4:3 with RESOLUTION_DJUI jank HOT 2
- Issue compiling sm64coopdx on Linux, missing curl.h HOT 2
- determine_interaction return value doesn't feel right when bouncing on enemies HOT 2
- [Feature Request] Add mute into base game HOT 1
- [Feature Request] Allow you to import mods someone else is hosting HOT 1
- Mods with hex codes donβt get sorted alphabetically HOT 2
- [Feature Request] `djui_hud_get_color` HOT 1
- Romhack Camera HOT 3
- Unlimited Lives HOT 2
- make rumble actually work.
- I Cant connect Coopnet servers
- `mod_storage_save` wiping save file HOT 1
- Compatibility toggle can't be selected with controller HOT 1
- Prevent Tmp Stealing HOT 2
- Piranha Plant's Hitbox Is Completely Inaccurate to Every Other Version of the Game HOT 2
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