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Hello World, I'm Pedro Costard Oliveira

💫 About Me:

I'm student at UNEB (Universidade Estadual da Bahia). Before I started to study at UNEB I was studying at IFBA (Instituto Federal da Bahia). There I studied Analysis and Development of Systems and discovered that I love programming... but what would I like to code?

That question stuck with me for a long time... Until one day it hit me! Why not program something that I have always liked since I was a child. Therefore, I decided to take up game programming and I'm loving it!

🌐 Socials:

Itch.io Artstation LinkedIn

💻 Tech Stack:

C# C Blender Unity VS Office Trello

📊 GitHub Stats:



🏆 GitHub Trophies

🔝 Top Contributed Repo


Pedro Costard Oliveira's Projects

abatalhafinaldagalia icon abatalhafinaldagalia

Prova prática da disciplina JD0008 com a finalidade criar um simples jogo animando com personagens utilizando recursos do UNITY. A estrutura consiste em uma estrutura 2D chamado ROMAN-EMPIRE-2D (César versus Asterix – A batalha final da Gália) e formada por sprites e personagens definidos.

esquilo-espadachim icon esquilo-espadachim

Prova de IA do semestre 2024.1, ela tem como finalidade criar uma simples cena de um jogo digital, utilizando sprites definidos através dos recursos do motor de jogo UNITY

gameprogramingbooks icon gameprogramingbooks

E-books collected according to Milo Yip's learning path, and some things I added or may add

logicadeprog-c-ifba icon logicadeprog-c-ifba

Codes of the logic exercises (using C language) made by myself during the course of Analysis and Systems Development of IFBA College.

pathfinding icon pathfinding

4.4.: Prática em Laboratório UNITY - Pathfinding (The Houses Pathfinding)

steering-bahavior icon steering-bahavior

3.2.: Prática em Laboratório UNITY - Comportamentos de Direção (The Steering Bahavior)

theadventurer icon theadventurer

Esta prática tem como finalidade remodelar as habilidades de um personagem em uma cena, o qual denominaremos The Adventurer. A estrutura do personagem principal consiste em um herói que serão adicionados múltiplos comportamentos a partir dos conceito de Máquinas de Estado Finito (MEF).

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