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Craig Giles's Projects

4coder icon 4coder

The final version of the official 4coder codebase. (See Also: https://github.com/Dion-Systems/4coder-non-source)

angel2d icon angel2d

A cross-platform 2D game prototyping framework based on OpenGL and C++

break_arcade_games_out icon break_arcade_games_out

What if Breakout was the only arcade game people could make? An open-source game, written entirely on a live stream.

c-sharp-scripting-engine icon c-sharp-scripting-engine

Scripting system that I developed for use with an XNA RPG Engine 'Ocarina' for a rich cutscene feel to my RPG Games. This system allows the user to develop scripts that can be executed within the "Ocarina Event System"

ced icon ced

A toy terminal editor written in C

composefree icon composefree

Minimum boilerplate lib and pattern for Free/Coproduct/Inject based applications

craft icon craft

A simple Minecraft clone written in C using modern OpenGL (shaders).

dod-playground icon dod-playground

Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018

finagle icon finagle

A fault tolerant, protocol-agnostic RPC system

firstxnarpg icon firstxnarpg

Automatically exported from code.google.com/p/firstxnarpg

gamefeel icon gamefeel

This prototype was first developed to serve as a demo for a “Game feel” talk in 2019 at the ENJMIN school. It was updated and modernized in 2024.

jai-mode icon jai-mode

Emacs major mode for the nameless language being developed by Jonathan Blow

kilo-in-go icon kilo-in-go

Kilo text editor, from Build Your Own Text Editor, in Go

machinery_blog_archive icon machinery_blog_archive

A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.

misc icon misc

Misc things such as vimrc and other random files

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