Comments (4)
I spend some hours on this issue, now it's finally done. ;) Now, you can use GIFs with MovieTexture. Because it is hard to determine if the GIF is transparent, you must do it manually by setting Appearance.alphaMode to "BLEND" as shown below. Please test the new MovieTexture, and drop me a line if it is working for you.
#X3D V4.0 utf8
PROFILE Interchange
Shape {
appearance Appearance {
alphaMode "BLEND"
texture MovieTexture {
loop TRUE
url "transparent-flame-video-5.gif"
}
}
geometry Box {
size .8 1.5 .001
}
}
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It works fine, many thanks for this fast enhancement! :)
I've encountered an issue with a two framed gif (light on/light off) which wasn't playing the animation, but simply added a third frame to it and it runs well. Transparency works fine with the alphaMode setting!
Great job! Thanks to you I can dust off some pretty old vrml scripts. You're my hero! :)
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Have fixed frame number determination. Should work better now when GIF has only two frames.
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Works perfectly :)
Thanks a lot!
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