Comments (3)
Hi Ric,
Unfortunately we haven't done focused Blackberry testing yet, but it's good to hear it works in HTML. We recently had another similar issue with PhoneGap. I would suggest trying that fix and seeing if it works for you. You'll have to use his pull request, because we're still working on the next push for SoundJS. Plans for better device/app support is on our roadmap, but we're not there yet. Any extra information you can provide about why the .bar File isn't working would be helpful. Hope that works for you.
from soundjs.
Hi,
I tried the fix of the other Issue #37 and it worked like a charm :-)))
First i tried to debug on Device with Eclipse and added a Blackberry Nature Project, so i can run the HTML5 Projcet as an Android Application on Playbook and see what the logs are. No logs of sound.js errors but also no sound was playing and i also got crossdomain issues with canvas click events.
Then i thought give em a try and package the Project with Ripple in Chrome and install the .bar File an the Device.
What should i say. My dreams come true :-). I think this fix should be implemented in the upcomming version of a new sound.js release. After serveral tests i can definitly confirm, that it is working on Blackberry Playbook Device Version 2.1 and i'm very confident that this will also work on BB10 Devices.
Thank you soooo much for you help.
... For further tests on a physical Playbook device, i would be glad to help you
from soundjs.
Hi Ric, thanks a lot for letting us know how that worked out. We're glad it was successful. =)
from soundjs.
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from soundjs.