Comments (5)
What version of .NET are you using? i.e. what do you get if you enter dotnet --version
at a command prompt?
I'm not seeing these errors after downloading a fresh zip of the repo, extracting and running run.bat
from ualbion.
I think I have multiple versions installed.
Maybe it's too fresh ? v5.0.203
from ualbion.
It won't be that then, mine's working with v5.0.203
The file path of the first file is odd: netstandard2.0.NETStandard,Version=v2.0.AssemblyAttributes.cs
There should be a \ in there after "netstandard2.0" (build\UAlbion.Api\obj\Debug should only contain a netstandard2.0 directory, no files).
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PS C:\xx\Albion-master> dotnet --list-runtimes
Microsoft.AspNetCore.App 3.1.15 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App]
Microsoft.AspNetCore.App 5.0.6 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App]
Microsoft.NETCore.App 3.1.15 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App]
Microsoft.NETCore.App 5.0.6 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App]
Microsoft.WindowsDesktop.App 3.1.15 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App]
Microsoft.WindowsDesktop.App 5.0.6 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App]
PS C:\Users\xxAlbion-master> dotnet --list-sdks
5.0.203 [C:\Program Files\dotnet\sdk]
from ualbion.
None of that looks like it should be causing a problem, if I download a fresh copy it works and github action builds are working on windows, linux and mac so it must be some weird environmental thing. Some things to try:
- cloning it with git rather than downloading the zip
- building with Visual Studio rather than run.bat / the dotnet cmdline utility (Community Edition or VS Code should both work)
- if those don't work, try compiling using dotnet with full verbosity and I can take a look (upload the results to https://gist.github.com/ or something and link to it, it'll be too long for a comment). Running
dotnet run --project src\ualbion -v diag >build.log
should compile and write everything to "build.log".
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Related Issues (20)
- Correct handling of 2D collision and movement
- Audio balance shifts when opening inventory screen
- Sound source proximity volume incorrect
- Multiple ammunition items allowed in off-hand slot
- Inventory screen not working on 3D levels
- Add tiled import/export capacity for 2D maps
- Add tiled import/export capability for 3D maps
- Add ability to highlight map tiles that the party can interact with
- Implement merchant screen
- Prevent talking to party members from inventory screen
- Rework rendering system to use VeldridGen code generation
- Add gamma correction option
- Add low-level binary asset patching
- Add JSON Patch based asset modding
- Add save-game screenshots
- Add quicksave slots
- [Combat] Add combat scene and flow
- [Combat] Add combat map
- [Combat] Add character movement in combat
- [Combat] Add monster groups
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