Comments (2)
uMod support actually only DirectX 9 and not DirectX 11!
some more information:
There are some code lines for DirectX 10 (injection and stuff like that), but
this is far from being working (and it is not compiled into the uploads). With
all uploaded version of uMod, no DirectX 10 or 11 game should be "detected" by
uMod. uMod needs to detour some functions. If the detour works, uMod recognize
the games. But due to other calling conventions and stuff related to this
(which is used in DirectX 10 and maybe also in 11), the current code does not
work. I already know what to change for DirectX 10, hopefully the same yields
for DirectX 11. But since the detour of functions is only a little (but very
important) step, there is still allot of work to do, before supporting DirectX
10 and even much more for DirectX 11.
Original comment by [email protected]
on 3 Sep 2012 at 5:35
- Changed state: Invalid
from umod.
Ah, phooey - I was hoping to rip the textures >_<
Thanks for the reply! :-)
Original comment by [email protected]
on 3 Sep 2012 at 7:38
from umod.
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