Comments (3)
Here are some missing repaint issues I have noticed.
These were observable even before Melinda's fix, but the fix makes them often linger longer.
repaint() seems to be missing:
- when user changes a color (sky, ground, outlines)
- when Help->Debugging is turned on or off
from magiccube4d.
OK, I fixed those new repaint cases. Turns out it also allows the users to now see their color adjustments in real-time. Check it out:
- Click a color button such as Outlines. (Make sure it's also enabled)
- In the color dialog that pops up, select one of the the other tabs such as HSV.
- Drag one of the sliders around.
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Thanks!
Regarding realtime color adjustment-- that's certainly worlds better, as long as the puzzle is small and/or antialiasing is off.
However, try it in hypermegaminx with "Allow Antialiasing" enabled (which is the default, I believe); it seems pretty painful to me.
See what you think.
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Related Issues (20)
- Please add license HOT 13
- Macro with different orientations HOT 1
- Add the ability to hide particular piece types HOT 4
- Not recognizing solved state when last move is macro HOT 1
- Shift-mask doesn't work under linux HOT 1
- Hide pieces with a sticker of a certain color to accelerate search speed
- Key for cancel + do the reverse HOT 1
- Keyboard shortcuts for speedsolving the 3^4
- Changing colors requires changing the puzzle back and forth
- Colours from facecolors.txt overlap different puzzles with the same number of cells HOT 2
- Provide a way to show macro reference stickers
- Does it work with Lenovo Ideapad 33OS? HOT 5
- "Write Macro as" does not add .macros extension HOT 2
- antialias-when-still interferes with ui and interaction on large puzzles HOT 5
- antialiasing makes picture jump 1/2 pixel to upper-left when still HOT 2
- A cancel button for puzzle building
- Could not launch the .jar file on Ubuntu 22.04 LTS, Java 19.01, wayland
- Option to disable scramble hotkeys or to undo scramble HOT 1
- License clarification requested HOT 1
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