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cwtickle avatar cwtickle commented on May 26, 2024

ver1.5.0にて一通り対応しました。

  • 途中Failedのあり/なしはノルマ値が0かどうかで判断することとし、別途配列や変数は持たない。
    • 将来的にライフ制・ノルマ制という考え方から、回復・ダメージ量が固定/変動という方向に持っていく想定です。
  • ノルマ制(回復・ダメージ変動)のゲージ設定にEasy・Hardを追加。
    No RecoveryはHardをカスタムすることで作れるので削除しました。
  • ライフ制(回復・ダメージ固定)のゲージ設定にLight・Practiceを追加。
  • Easy・Normal・Hardのゲージ設定は譜面側から設定できるようにしています。

from danoniplus.

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