Comments (2)
Related to this, one problem with simulation.alphaDecay(0) is that it always sets the alpha to 1. This sort of makes sense, but what if you want to set the alpha to another value less than one, but not have it decay further? Thatβd be nice, because then you could avoid having to call simulation.restart after every tick.
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Was the removal of the return value in .tick()
intentional or by accident? (Return was introduced in #20).
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Related Issues (20)
- Saving, restoring and continuing a d3-force page HOT 6
- Iterative-Relaxation in d3.forceLink
- README has links to non-force-directed beeswarms
- Forcing angle in crystalline structure HOT 1
- simulation compute x/y/vx/vy as NAN sometimes HOT 1
- Collide force doesn't handle identical initial positions well HOT 7
- use in nuxt js
- Method to get all forces currently set (or at least clear them)
- Adding labels on top of nodes HOT 3
- Cannot assign to read only property 'vx' of object '#<Object>' HOT 1
- forceSimulation: number too small: cx="-3.2056569513393925e-168", Safari 15.4 HOT 2
- consider making .tick() reversable / accept negative iterations HOT 6
- All nodes starts to move when click and holding one node HOT 3
- Importing to NestJs causes module import error
- Cant pass extra data in nodes in simulation.nodes function HOT 1
- `forceCollide` ignores fixed positions HOT 5
- d3 v7 chained methods of forceLink "is not a fucntion" HOT 2
- `README` links to deprecated notebook HOT 1
- if you change a variable in an expression and use it twice gives undetermined result ( a = i++ + i;)
- Opportunity for performance gains via d3-force-reuse?
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