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CurePindal avatar CurePindal commented on July 17, 2024 1

For newbies its very annoying to handle this lack of important information.

That's a far too general assumption. Most newbies seem to not be bothered about it at all Of course it could be that this changes now, as more player will become aware of that missing stats, as the player ship infos on the selection screen just make them aware of this.

Excuse me? 2 days ago we had to restart a scenario 8 fking times, because nobody had a clue how the ships are fitted, because for strange reasons daid considers proper information on the ship selection screen not important.

And daid, no, it also not reasonable to assume that proper database entries would be "too confusing". (consider me very baffled)
It doesnt even make any sense. But well, ok, I brought up the issue, but your call.

Its the first time in decades that a dev tells me that proper information would be too confusing for players...

from emptyepsilon.

aBlueShadow avatar aBlueShadow commented on July 17, 2024

Showing the player ship info at all is a very new addition. According to daid, having it missing in the database is intentional, so I added it to the ship selection screen as a compromise. I am not sure where I should fit in the stats within the available space, and it might well be that the stats are the reason why player ships are not in the DB in the first place (as the vastly different configuration might be confusing)

from emptyepsilon.

CurePindal avatar CurePindal commented on July 17, 2024

Beyond my understanding why he decided to leave the ships out of the database just because scenarios could use modified versions. For newbies its very annoying to handle this lack of important information.

I would consider the possibility to load the stats on the ship selection from the configuration. (also helpful for any player added ships - read the values directly from the ship config)

Where to fit? Modern UIs usually have different options - usually scrolling or tabs?

from emptyepsilon.

aBlueShadow avatar aBlueShadow commented on July 17, 2024

Beyond my understanding why he decided to leave the ships out of the database just because scenarios could use modified versions.

You misunderstood me there, I was not talking about scenarios, I was talking about the different emphasis in the ships stats between CPU ships and Player Ships. So it is hard to compare them and potentially confusing.
I just found daid's original statement about it:
http://bridgesim.net/discussion/comment/4447#Comment_4447

For newbies its very annoying to handle this lack of important information.

That's a far too general assumption. Most newbies seem to not be bothered about it at all
Of course it could be that this changes now, as more player will become aware of that missing stats, as the player ship infos on the selection screen just make them aware of this.

from emptyepsilon.

daid avatar daid commented on July 17, 2024

Beyond my understanding why he decided to leave the ships out of the database just because scenarios could use modified versions. For newbies its very annoying to handle this lack of important information.

No. I leave them out of the database so they cannot be confused with enemy ships. About your own ship you have all the knowledge right there about what properties it has, your crew has it. For other ships, you generally don't need to know about player ships and it would just be a level of confusion, seeing how quite different the player vs non-player ships are. If science needs to lookup an Atlantis in the database, and relay information about it, picking the player Atlantis instead of the CPU Atlantis would yield very different results, and cause a lot more problems.

from emptyepsilon.

aBlueShadow avatar aBlueShadow commented on July 17, 2024

Its the first time in decades that a dev tells me that proper information would be too confusing for players...

Maybe no dev told it to you personally, and its not always about confusion, but hiding information from players is really nothing new. Some appreciate it, some hate it. After all, it can be called a design decision. Take FTL for example, were there is basically the opposite situation. You know exactly how your own ship works, but have only vague information about the enemy. In time, you will get better in learning about new weapons and recognizing them from the visuals, and if it might be better to fight or flee.

Excuse me? 2 days ago we had to restart a scenario 8 fking times, because nobody had a clue how the ships are fitted, because for reasons beyond reason daid considers proper information on the ship selection screen not important.

Okay, so obviously you are enraged, but swearing and borderline insults are not helpful at all.
IMO your experience does not contradict my statement. "For us it was very anoying" is very different from "For newbies it's very anoying". Because the latter assumes it being true for newbies in general. Which, as I said, does not seem to be the case in my experience.
Of course it is unfortunate that you and your group had such a bad time playing, but I am still not convinced that knowing more player stats would have turned the tide in your game. The most important thing IMO is to learn about the chain dreadnaught>corvette>frigate>starfighter and knowing which class the own ship is in.
My suspicion is that you ran in a balancing issue with a specific scenario or maybe multiple scenarios.
Usually it is hardly possible for the scenario makers to do extensive playtests, and some scenarios in general are on the more difficult side sometimes because of balancing issues or missing informations, sometimes intentional. So, a bugreport about those specific scenarios you had problems with might help.
Of course it is still possible that the problem was some confusing or missing information from the game itself but I am struggling to see it was missing player stats. Of course I might be wrong, and if you want to test it, the information is all in scripts/shiptemplates.

Of course you have the right to feel differently about features and the lack of them, but as the issue is now closed anyway, I hope we can move on politely, as ranting about what seemingly isn't going to be changed won't help. So and I hope we can maintain a nice tone and make the best out of the situation.

from emptyepsilon.

daid avatar daid commented on July 17, 2024

Note that I closed this not because I am against the idea, but because my time is to precious to engage with rude people.

from emptyepsilon.

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