Daniel G.'s Projects
3D graphics engine to visualize tridimensional meshes on the view
fork from Brackeys Godot tutorial series to learn to use the engine and create a platform game
Automatic 2D automata generator for Unreal Engine.matas 2D para Unreal Engine.
A Non-Official OpenAI Rest Client for Unity (UPM)
My Personal Bio!
FPS, we´re currently using in class to practise C++ and Unreal Blueprints visual scripting
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Hazel Engine
Behaviour Tree for Unity with a graphical base. NPCs and different states.
Entorno / Campo de pruebas para movimientos Kinemáticos y Steering en Unity
Generador de niveles para Unity. Con distintas personalizaciones dentro del editor.
Small casino game demo, where use is made of action prediction algorithms to control the AI.
Personal C++ Modern Game Engine Architecture
2D graphics scene with physical and mechanical interactions using C++ with render and physics libraries
Game programming optimization pattern C++ code Example
repo fork. Credits to _nonfigurativ_
From Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games Udemy Course
My personal website where you can look to my works, blog, and contact me
Kata for a legacy code hands-on session. The objective is to write tests and refactor the given legacy code.
some simple exercises and resources from 'Unity Shader Bible' to learn about shaders
This repository contains various examples to use with the XR Interaction Toolkit
Middleware zip tool solution using C++, Lua and Qt framework