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Comments (6)

DanRuta avatar DanRuta commented on August 25, 2024

This is an interesting suggestion. Thank you, I have added this to my list of planned features. At the moment each letter has to be adjusted individually, one-by-one, when using letter-specific settings (not the sequence-wide settings). I cannot give an ETA for when this will come live, but keep your eyes open!

Good luck with your mod, do let me know when it's public!

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thaalesalves avatar thaalesalves commented on August 25, 2024

Thank you for considering the suggestion! The mod is already public (it's called Domus Imperatoris, for SSE), but it has no voices for the moment. Your tool will allow me to make it sound more natural.

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thaalesalves avatar thaalesalves commented on August 25, 2024

@DanRuta, I won't open another issue just for asking a simple question, but it's something I'd like to ask. Do you know if there are legal implications in using a voice that was synthesized from one game in another? I wanted that Oblivion Breton voice for my Skyrim mod, but I don't know if there would be issues by doing this.

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thaalesalves avatar thaalesalves commented on August 25, 2024

By the way, this mod wouldn't be possible without your tool lmao

https://www.youtube.com/watch?v=FG2-PiAcaXY&lc=UgyM8IlDLS1t2tmVDQl4AaABAg

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DanRuta avatar DanRuta commented on August 25, 2024

There has been no indication so far that there are any issues with using this, and I really doubt there will be. It's still relatively uncharted territory, but so long as you're not charging people for distribution of voices, you should be fine, even if something is introduced.

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thaalesalves avatar thaalesalves commented on August 25, 2024

Good to know. I know there wouldn't be issues using Skyrim voices in Skyrim, but Beth doesn't like it much when we use Oblivion assets in Skyrim or Morrowind, for example. But I just love the Oblivion breton voice, and I'd love to use it in my Skyrim mod.

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