Comments (6)
This is an interesting suggestion. Thank you, I have added this to my list of planned features. At the moment each letter has to be adjusted individually, one-by-one, when using letter-specific settings (not the sequence-wide settings). I cannot give an ETA for when this will come live, but keep your eyes open!
Good luck with your mod, do let me know when it's public!
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Thank you for considering the suggestion! The mod is already public (it's called Domus Imperatoris, for SSE), but it has no voices for the moment. Your tool will allow me to make it sound more natural.
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@DanRuta, I won't open another issue just for asking a simple question, but it's something I'd like to ask. Do you know if there are legal implications in using a voice that was synthesized from one game in another? I wanted that Oblivion Breton voice for my Skyrim mod, but I don't know if there would be issues by doing this.
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By the way, this mod wouldn't be possible without your tool lmao
https://www.youtube.com/watch?v=FG2-PiAcaXY&lc=UgyM8IlDLS1t2tmVDQl4AaABAg
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There has been no indication so far that there are any issues with using this, and I really doubt there will be. It's still relatively uncharted territory, but so long as you're not charging people for distribution of voices, you should be fine, even if something is introduced.
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Good to know. I know there wouldn't be issues using Skyrim voices in Skyrim, but Beth doesn't like it much when we use Oblivion assets in Skyrim or Morrowind, for example. But I just love the Oblivion breton voice, and I'd love to use it in my Skyrim mod.
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Related Issues (20)
- Can this work offline? HOT 3
- Cannot use xVASynth Fuz Ro Bork plugin v1.2 anymore since xVASynth v3.0.0. HOT 1
- xVASynth v3.0.0. / xVASynthVoices.json HOT 2
- [ Feature Request ] An option to enable command-line-interface/cli. HOT 1
- Loading new model does not reset Styles HOT 1
- Implement Smoothness parameter
- Bug: Phoneme editor container stretches longer than its content HOT 1
- Nexus Mods Premium - File integrity check HOT 1
- Error generating batch voice for Cirilla HOT 1
- Drag & Drop voice model archives on sidebar - progressbar
- Allow plugin to change emotional modifiers to whole sequence
- Nexus Mods Premium - install stalls if no game folder found HOT 2
- ffmpeg: MP3 format crash with Deesing HOT 2
- ARPABet dictionaries are not loaded for v3 models HOT 2
- AM cleanup crash v3 models if sentence begins with "Am" HOT 1
- ARPAbet "the orc" fusion on v3 voices
- xVAPitch/v3 models <PAD> symbols ignored by modifier if done one by one HOT 2
- Add audio streaming support HOT 2
- Wav2Vec2, FastPitch 1, and FastPitch 1.1 code does not remove '.exe' from expected executable paths when not running on Windows
- Intel ARC GPU support HOT 1
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