Comments (2)
Hi, I checked a fix for this into the "main" branch. If you have a chance try syncing to the latest and rebuilding, you will also need to reset the settings. To reset the settings from the command line:
tlplay-qt -resetSettings
To reset the settings from the UI check out the attached screenshot; open the settings panel and click the "Default Settings" button. You will then need to restart the application.
I'm not sure what's going on with the quit command, it seems to work OK in Qt5. I wonder if it has to do with starting a UI application from the command line.
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works now — thank you!
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Related Issues (20)
- Add support for saving all layers of an OpenEXR HOT 2
- [tlBake] -ffp option causes error HOT 2
- When .otio file contains a segment of an audio clip that does not start at 0, the audio plays too far into the next clip. HOT 1
- .otioz files are playing and showing without audio in latest edit branch. HOT 2
- Zooming via trackpad does not work HOT 2
- Menu icons are barely visible in light mode (macOS) HOT 1
- Compare Wipe Mode is broken in edit branch HOT 1
- Add an option CmdLine.cpp and IApp.cpp to leave unparsed values in an array. HOT 1
- Bad sequence detection. HOT 2
- Add a std::future/std::promise to send I/O options to tlIO HOT 3
- Add an option to clear a single frame or frame range from the cache
- Sequence detection is failing on padded frames. HOT 1
- Caching does not begin from the current frame when refreshing cache. HOT 6
- Can glfw3 be compiled with both wayland and x11 support? HOT 4
- Image Sequences are played at trimmed (source_range?) rate instead of ImageSequence's rate() value.
- tlplay-gl.sh HEAD on Linux and mrv2 on Linux and Windows have issues memory spikes playing the current 4K mp4 movie
- tlRender build fails on osx - ZLIB_VERNUM != PNG_ZLIB_VERNUM HOT 2
- Shader Clamping in imageFragmentSource() HOT 1
- RtAudio tlRender audio enhancements HOT 1
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