Comments (3)
The attributes implemented via CustomPropertyDrawer are now working. The custom ones like (Button, ReorderableList) aren't. The problem is that OnEnable() and OnDisable() methods of the StateMachineBehviours are not called. I don't know why :(
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Tested in Unity 2021.1.7f1
using System.Collections;
using System.Collections.Generic;
using NaughtyAttributes;
using UnityEngine;
namespace MakeSomething
{
public class TestState : StateMachineBehaviour
{
public int Foo;
[SerializeField]
private int _bar;
[ShowNonSerializedField] // Doesn't work
private int _baz;
[ReadOnly] // Doesn't work
[SerializeField]
private int _qux;
}
}
from naughtyattributes.
Is there a reason why this was closed?
from naughtyattributes.
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