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Comments (3)

dbrizov avatar dbrizov commented on May 19, 2024

The attributes implemented via CustomPropertyDrawer are now working. The custom ones like (Button, ReorderableList) aren't. The problem is that OnEnable() and OnDisable() methods of the StateMachineBehviours are not called. I don't know why :(

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Kotsuha avatar Kotsuha commented on May 19, 2024

Tested in Unity 2021.1.7f1

using System.Collections;
using System.Collections.Generic;
using NaughtyAttributes;
using UnityEngine;

namespace MakeSomething
{
    public class TestState : StateMachineBehaviour
    {
        public int Foo;

        [SerializeField]
        private int _bar;

        [ShowNonSerializedField] // Doesn't work
        private int _baz;

        [ReadOnly] // Doesn't work
        [SerializeField]
        private int _qux;
    }
}

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jnbbender avatar jnbbender commented on May 19, 2024

Is there a reason why this was closed?

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