Comments (5)
Showing Password incorrect
is the default behavior when connecting to any server that has a password, that's not a bug.
Pressing the Try again
button currently uses ui_server_address
to connect. Either we should update this config variable when redirecting, so the currently selected server in the server browser would also change when being redirected, or we should get the current server address from the engine client and reconnect to that directly instead.
from ddnet.
How much sense does it make to redirect to a passworded server if the user potentially does not even know which server that is.
Yes it is a bug and should be fixed for sure. But maybe we should also extend redirect messages to include a password. So if the server sends a password in the redirect message the client will use that. Or the password incorrect menu should at least show the name of the server.
from ddnet.
But maybe we should also extend redirect messages to include a password
May need a separate discussion so please open another issue for that.
from ddnet.
What are you using the redirect feature for? :) @swarfeya If you mind telling.
from ddnet.
I am remaking an old mod (KoG-Level, if you know it) and I wanted to have an extra server to showcase the players with the best stats. The players are being redirected to that server when they write a command in the chat
If you want to look at it yourself, feel free to message me on discord; i'll send you the server ip/password :)
from ddnet.
Related Issues (20)
- Network layer should not be reporting packets from addresses other than server we connected to HOT 3
- Add clang tidy include cleaner HOT 2
- Add indicators for cl_dummy_resetonswitch and cl_dummy_restore_weapon
- warning: 3 uninitialized fields at the end of the constructor call HOT 5
- Add motion blur with frame stacking to demo recorder HOT 4
- add mention-only chat HOT 1
- `Skin name is not valid: xxx` is not a good error message HOT 4
- `time_timestamp` is affected by the year 2038 problem HOT 3
- Half working multi line chat support in the current code base HOT 3
- Add enum for whisper receive and send HOT 1
- Binding ctrl+key to multiple actions like `+right;+jump` binds to key without ctrl modifier instead HOT 1
- CamelCase or SNAKE_CASE for constants? HOT 2
- Client timeout code handling should be moved from engine client to gameclient
- Integration test fails on `Error: near line 1: in prepare, database is locked (5)` HOT 6
- segfault on vulkan_backend.cpp : ClearFrameData HOT 2
- Add Map client settings for each map HOT 2
- 0.7 support broke HOT 2
- Add option to navigate the map as spectator without mouse
- sv_max_clients_per_ip HOT 14
- map_create_pixelart tool issue board HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from ddnet.