Comments (3)
Sure. It's already available.
WebXRController
has Pulse
method
You can see how we use it in
ControllerInteraction
Provide
intensity
between 0 to 1, and duration
in milliseconds.from unity-webxr-export.
Just make sure that you use supported browser.
As far as I know:
Oculus Browser on Quest supports it.
Firefox on desktop supports it (Firefox runs WebVR, the exporter uses Polyfill to work on Firefox).
And Chrome on desktop currently doesn't support it.
from unity-webxr-export.
Closing the issue. Hope the answers helped :)
from unity-webxr-export.
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from unity-webxr-export.