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De-Panther avatar De-Panther commented on May 10, 2024

Sure. It's already available.
WebXRController has Pulse method

public void Pulse(float intensity, float duration)

You can see how we use it in ControllerInteraction

Provide intensity between 0 to 1, and duration in milliseconds.

from unity-webxr-export.

De-Panther avatar De-Panther commented on May 10, 2024

Just make sure that you use supported browser.
As far as I know:
Oculus Browser on Quest supports it.
Firefox on desktop supports it (Firefox runs WebVR, the exporter uses Polyfill to work on Firefox).
And Chrome on desktop currently doesn't support it.

from unity-webxr-export.

De-Panther avatar De-Panther commented on May 10, 2024

Closing the issue. Hope the answers helped :)

from unity-webxr-export.

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