Comments (3)
Hi! Thanks, I will change it, but I wonder if StartupWMClass
can be just anything or it has to be @NCINE_PREFERRED_BACKEND@-Application
.
I'm using Discord for all discussions, but it's ok to discuss it here too.
I'm building it with following command on GitHub Actions: cmake -D CMAKE_BUILD_TYPE=Release -D NCINE_STRIP_BINARIES=ON -D NCINE_PREFERRED_BACKEND=$backend -D NCINE_ASSEMBLE_DEB=ON -D NCINE_ASSEMBLE_RPM=ON -D NCINE_WITH_GLEW=OFF
NCINE_ASSEMBLE_DEB
generates DEB package automatically. NCINE_ASSEMBLE_RPM
generates RPM package which probably you don't need. NCINE_PREFERRED_BACKEND
can be GLFW or SDL2 (QT5 is not supported). It seems SDL2 has better gamepad support. On the other hand, GLFW is more lightweight. But I haven't done any deep comparison, both work very similar for me. I turned NCINE_LINKTIME_OPTIMIZATION
on by default recently, so you don't need to specify it, but other options you mentioned are right. NCINE_STRIP_BINARIES
can be used to strip debug information for smaller binaries.
And yes, system dependencies have higher priority than Libs
, so you don't need to pre-download them separately. Also, I added Ogg Vorbis dependency recently, but I don't know name of the package.
I'm not sure about the copyright. As all code was written by me (except dependencies), it would be better this one:
Copyright: Copyright (C) 2016-2023 Dan R.
Thanks for including it in the repository and let me know if you have some other issues/questions.
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The StartupWMClass needs to match the correct startup class, otherwise it doesn't work. I used "xprop WM_CLASS" to figure it out. I'm assuming the SDL startup class will match the same way. I did not test it.
I saw your pipelines. I inspired myself on them. :-)
NCINE_STRIP_BINARIES - The Debian packaging system will strip and build the dbgsym .deb automatically from it. So, this cannot be set if I want to make the debug symbols available to install.
NCINE_ASSEMBLE_DEB - I must use the Debian packaging method. Not needed.
Concerning Ogg Vorbis we have two packages: libogg-dev and libvorbis-dev... The build did not complain about any of them. Not sure which one to include.
Copyright updated.
Thank you!
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Fixed in the latest commits as we discussed.
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Related Issues (20)
- Linux version crashes during opening animation HOT 9
- Linux aarch64 build on Ubuntu 20.04 - error ::abort() has not been declared HOT 10
- -Wpedantic produces many warnings HOT 3
- Broken using Shareware Demo HOT 4
- Hosting shareware data? HOT 6
- ARMHF build - controls problem HOT 4
- Feature Request: Show highlighted weapon's name in Weapon Wheel. HOT 3
- Build fails with OPENGLES1_gl_LIBRARY-NOTFOUND HOT 7
- Base package requirements not clear in running the application instructions. HOT 18
- A non-pixel icon HOT 3
- Have the FMV Cutscenes played at the correct aspect ratio (4:3) HOT 4
- Graphical Glitches on intel iMac HOT 3
- Can't use the optional source paths on Android 13 HOT 2
- Passing arguments to macOS version HOT 3
- DualSense controller doesn't work correctly on Android (but Xbox controller does) HOT 18
- WASM version crashes on start HOT 7
- Opening cutscene is missing the sound effects HOT 2
- "Save & exit" doesn't save the game progress on Android HOT 1
- Deb package please HOT 1
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