Comments (4)
https://fs-uk.com/forum/index.php?topic=195659.msg1273853#msg1273853
from farmsim_mod_followme.
I have noticed that too. - For now (work-around), I just don't let followers get too much behind, as they will then 'speed to catch up'.
Will at some time look into trying to get FollowMe understand MR vehicles a bit better. - The past FS2013 FollowMe code changes for MR wasn't exactly good either.
Maybe some more "intelligent" code (i.e. more math), so it gets some ability to "look into the future breadcrumb-trail" and detect when approaching a turn which is dangerous for the "current present speed".
from farmsim_mod_followme.
welcome back!
from farmsim_mod_followme.
Attempted "simple fix" in v1.2.2.43, whereby MR vehicles are disallowed to 'speed up to catch up'. Also they apply brakes if going faster than allowed at the breadcrumbs.
from farmsim_mod_followme.
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from farmsim_mod_followme.