Comments (4)
Which libretro core are you using and what version?
from haiyajan.
Sorry I forgot to mention the tech details. It is snes9x_libretro.so (v1.61) running in a x64 bits PC running Fedora Linux.
BTW The core is from the latest available version of Lakka
from haiyajan.
Thanks. I'll assume it's the version at https://github.com/libretro/snes9x/ with the latest commit of bc3bbb28c1723742d102c867e264574915d7c8ef.
It's been a while since I worked on this project, so I don't remember what state it's in with regards to libretro core compatibility. I remember having problems with a few libretro cores that worked in RetroArch but not with Haiyajan because they would call functions in an order that was not defined by the libretro specification. I also remember a problem whereby Haiyajan would not apply libretro settings, causing some libretro cores to not apply game specific workarounds, but I think I fixed that problem.
I'll have a look at this in the coming weeks. Thanks for your interest in this project.
from haiyajan.
FYI I was able to find out the issue. SNES9x core does require passing all configuration values via RETRO_ENVIRONMENT_GET_VARIABLE, otherwise some parameters like the SFX clock remains NULL leading to the issue I was facing.
from haiyajan.
Related Issues (20)
- input: no keyboard input when controller connected
- buildtools: Replace Nmakefile with GNU Makefile HOT 1
- Improve documentation of MSVC builds HOT 1
- libretro: add video playback support via libretro-mpv
- Input: Tool Assisted Input HOT 1
- Build: Automatic Profile Guided Optimisation (PGO)
- libretro: Sameboy not working HOT 5
- libretro: Gambatte not working HOT 2
- signal: add verbose backtrace support on Unix platforms
- media: replace webp screenshot format with qoi HOT 1
- play: libretro core freezes when the window is being dragged HOT 2
- play: screen is blank until fullcreen is toggled HOT 1
- play: on-demand renderer change HOT 1
- all: add comments throughout
- build: Compile on Windows without linking C runtime HOT 1
- all: review the use of all str* functions
- UI: place menu files on separate branch
- Make timer implementation return number of libretro core frames to play HOT 1
- UI: Combine font, menu objects into single ui object
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from haiyajan.