Comments (2)
Yes. I am using the use gravity 😅, So I'll wait out functionality for it here
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Are you using the "Use Gravity" option of the JiggleBones addon shown in the example video? If so, this is not really supported by WiggleBone at the moment (i.e. free hanging bones). But a similar functionality is planned for a future iteration.
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Related Issues (10)
- 4.0 HOT 3
- It would be better if it support collision HOT 1
- ,,, HOT 6
- Please add or link a getting started guide HOT 2
- Chain does not seem to work correctly and is very stiff HOT 2
- Godot 4.1.3: The variable type is being inferred from a Variant value HOT 1
- Issues calling static functions
- Function argument variable name matches variable name in class HOT 2
- jiggle physics magically stopped working properly (semi-fixed now?) HOT 8
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