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devinacker avatar devinacker commented on August 16, 2024

what I might do instead:

  • add some way to generate a 1-bit alpha mask for an image
  • extend to_Image to allow specifying a pixel format and applying the mask if possible (i.e. RGBA)

Mask generation would probably also help for compositing patches to build textures, per the other issue

from omgifol.

devinacker avatar devinacker commented on August 16, 2024

Graphic.to_Image now has an optional mode parameter; passing "RGBA" produces an image with transparency.

There are also now to_pixels and from_pixels, which deal in lists of 8-bit pixel values with transparent pixels as negative. These might be usable for converting whole textures to 8-bit images or if converting and pasting a bunch of smaller RGBA images together doesn't perform well.

from omgifol.

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